Open to work · New Hampshire

Jeremy M. Harris

Game Programmer & Software Developer

I build video games, tabletop RPGs, and Foundry Virtual Tabletop systems, and I bring four years of professional experience in software support and engineering. I’m completing a B.S. in Game Programming and Development at Southern New Hampshire University, graduating in December 2026.

Experience
4 years in software
Education
B.S., SNHU (Dec 2026)
Core skills
C#, C++, JavaScript, SQL
Languages
English, Japanese (JLPT N3)
Jeremy Harris wearing a suit

A selection of the games and Foundry VTT systems I’ve built.

View all projects
Cover art for The Fade — Abyss

Tabletop RPG · Foundry VTT

The Fade — Abyss

A released d12 dice-pool tabletop RPG that I designed, along with the Foundry VTT system that runs it online.

Blood and Soil game interface showing a political map of North America

Strategy game · Unity

Blood & Soil

A strategy game and visual novel set in an alternate-history 1960s Cold War. Built as sole developer, with a playable demo.

Title screen for Slice ’n Dice

Fighting game · Team project

Slice ’n Dice

A two-player fighting game built by a five-person team as the capstone for NHTI’s game programming degree.

Background

Recent work and education.

Feb 2026 – May 2026

York, Maine

Contract

Software Engineer

Nubble Siteworks

Jun 2022 – Feb 2026

Portsmouth, NH

Full-time

Systems Support Specialist

B2W Software, a Trimble company

Jan 2025 – Dec 2026

Expected graduation

Education

B.S. Game Programming and Development

Southern New Hampshire University

Get in touch

I’m currently seeking game programming and software development roles.

Contact me