About

About me

A game programmer and software developer based in New Hampshire, with a background in game development, technical support, and translation.

Background

I’m a game programmer and software developer with a focus on game systems: the rules, mechanics, and tools that shape how a game plays. My work spans video games built in Unity, original tabletop roleplaying games, and Foundry Virtual Tabletop systems that let groups play those games online.

Professionally, I spent nearly four years as a Systems Support Specialist at B2W Software, where I resolved SQL database errors and application crashes for the company’s construction bidding and operations software and built custom reports with SQL and Microsoft Report Builder. Most recently, I worked as a contract Software Engineer at Nubble Siteworks, developing features and fixes for the SiteBoss mobile app.

Outside of work, I design and develop my own projects. I wrote and published The Fade — Abyss, a d12 dice-pool tabletop RPG, and built its Foundry VTT system in JavaScript. I’ve also developed Foundry VTT systems for several other tabletop games, and a playable demo of Blood & Soil, a strategy game and visual novel made in Unity.

I speak English natively and Japanese at an advanced level (JLPT N3), and I’ve worked as a Japanese-to-English translator for game text.

Education

Jan 2025 – Dec 2026

Expected graduation

Bachelor of Science

Game Programming and Development

Southern New Hampshire University

Coursework covers designing and developing games from scratch, general programming, server management, web application development, and 3D game physics.

Aug 2018 – Fall 2022

Concord, NH

Associate degree

Animation and Graphic Game Programming

NHTI (New Hampshire Technical Institute)

Three years of programming and game development coursework, including VR and AR game programming. Completed Slice ’n Dice as a five-person team capstone project.

Skills

Programming
C#, C++, JavaScript, Python, Java, SQL, HTML/CSS
Engines and platforms
Unity, Unreal Engine, CryEngine, Foundry VTT
Data and reporting
SQL Server, SSMS, SSRS, Microsoft Report Builder
Systems and tools
Windows Server, APIs, Git, GitHub Actions, Yarn Spinner
Design
Game design, systems design, technical writing
Languages
English (native), Japanese (advanced, JLPT N3), Japanese–English translation